Post by DM Nevets on Jun 14, 2014 17:01:55 GMT -5
Character Name : Otto of the Red Cliff Tribe
Character Race : Half-orc
Character Class(es) : Druid
Alignment : Lawful Neutral
Deity : N/A
Current Moderator : DM Nevets
Adventure :
Gender : Male
Age : 16
Height : 6’ 2”
Weight : 276 lb
Eyes : Dark Red - Darkvision: 60 feet.
Hair : Brown
Body: Greenish pigmentation, jutting jaws, prominent teeth, smattering of scars, and coarse body hair.
Character Level : 3
EXP Points Gained : 0
EXP Needed For Next Level : 1,000
Known Languages: Common, Orc, Druidic
Strength : 20
Dexterity : 16
Constitution : 10
Intelligence : 8
Wisdom : 16
Charisma : 8
Hit Points : 24
Armor Class : 18 (base 10 ; Dex +3 ; Armor +3 ; Shield +2 )
Flatfooted Armor Class : 15 *(AC - Dex)
Touch Armor Class : 13 *(base + Dex)
Special Armor Class Notes :
Save vs. Fortitude : +3 (base +3 ; Con 0)
Save vs. Reflex : +4 (base +1 ; Dex +3)
Save vs. Will : +6 (base +3 ; Wis +3)
Special Save Notes :
Initiative Modifier : +3
Base Attack Bonus : +2
Melee Attack Bonus : +7 (Base +2; Str+5)
Ranged Attack Bonus : +5 (Base +2; Dex+3)
Special Combat Notes :
Weapons :
Masterwork Scimitar (M) / +9 melee attack / 1d6+5 damage / 18-20 [x2] critical / slashing damage
Club (M) / +7 melee attack / 1d6+5 damage / [x2] critical / bludgeoning damage
Masterwork Sling (M) / +6 ranged attack / 1d4+5 damage / [x2] critical / 50 range / bludgeoning damage
40 Bullets
Weapon weight: 27 lb.
Skills
Total skill points earned : 18
Concentration := +3 (Con) **3 ranks
Handle Animal := +1 (Cha) ** 2 ranks
Listen := +5 (Wis) ** 2 ranks
Spot := +9 (Wis) ** 6 rank
Survival := +9 (Wis +2 Druid) ** 4 rank
Knowledge (nature): = +2 (Int +2 Druid) ** 1 rank
Feats :
Brew Potion
Weapon Focus - Scimitar
Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Shield Proficiency
You can use a shield and take only the standard penalties.
Weapon Proficiency:
club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear.
Also proficient with all natural attacks (claw, bite, and so forth) of any wild shape form used
Racial and Class Skills, Abilities & Features :
Wild Empathy (Ex), Woodland Stride (Ex), Trackless Step (Ex)
Animal Companion (Ex, +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion)
Eagle Companion:
Special: Link, share spells, Evasion, Bonus HD +2, Natural Armor Adj. +2 Str/Dex Adj +1.
Bonus Tricks (2) [Seek (DC 15), Attack (DC 20)]
Eagle: +8 racial bonus on Spot checks, Feats: Alertness, Weapon Finesse
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Saves: Fort +4, Ref +5, Will +2
Attack: Talons +6 melee (1d4)
Full Attack: 2 talons +6 melee (1d4) and bite +2 melee (1d4)
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +5, Spot +17
Equipment & Gear (include weight of individual items and total weight) :
Explorers Outfit (0 lb.)
Backpack (2 lb.) holds:
[]Water skin (4 lb.)
[]5 Days of trail rations (5 lb.)
[]Flint and steel (0 lb.)
[]Silk rope [50] (5 lb.)
[]Grappling Hook (4 lb.)
[]Crowbar (5 lb.)
[]Whetstone (1 lb.)
Climber’s Kit (5)
Total weight carried: 31 (+Weapon weight: 27 lb)
Carrying capacity : Light load : 0-133 lb; Medium Load : 134-266 lb; Heavy load : 267-400 lb.
Money : PP ; GP 500; SP ; CP
Movement : 20
Base Speed : 30
Normal Speed : 20(including penalty for armor or encumbrance load) : 20 ft. (Run x3)
AC Penalty (for armor or encumbrance load, whichever figure is worse) : -3
Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : +3
Spells Memorized:
Druid Spells
Level 0
Create Water (Conjuration) - 1 per day
Cure Minor Wounds (Conjuration) - 2 per day
Detect Magic (Divination) - 1 per day
Level 1
Cure Light Wounds (Conjuration) - 2 per day
Entangle (Transmutation) - 1 per day
Level 2
Resist Energy (Abjuration) - 1 per day
Barkskin (Transmutation) - 1 per day
Number of Spells to Cast per Day (by Level) : 4/3/2
DC Modifier for Spellcasters (by Level) : 13/14/15
Character History :
Otto:
Otto is the 2nd Shaman of the Red Cliff Tribe where the belief is that the strong rule and the week are obedient. Otto knows that to become the 1st Shaman and lead the tribe he has to defeat his mentor and prove his worth. To this end Otto has joined an expedition across the ocean to the "Old World" where he can pit his strength vis the unknown and bring home treasure, glory, and be worthy to put in a challenge for lead ship of the tribe
The Red Cliff Tribe:
In days past the Red Cliff Tribe challenged the Empire for control of the region and were defeated and have ever since been loyal to the stronger Empire. However there may be a day in the future were the Red Cliff Tribe can once again test their might and will no longer follow the Empire.
XP History
Level up history
TBD
Character Race : Half-orc
Character Class(es) : Druid
Alignment : Lawful Neutral
Deity : N/A
Current Moderator : DM Nevets
Adventure :
Gender : Male
Age : 16
Height : 6’ 2”
Weight : 276 lb
Eyes : Dark Red - Darkvision: 60 feet.
Hair : Brown
Body: Greenish pigmentation, jutting jaws, prominent teeth, smattering of scars, and coarse body hair.
Character Level : 3
EXP Points Gained : 0
EXP Needed For Next Level : 1,000
Known Languages: Common, Orc, Druidic
Strength : 20
Dexterity : 16
Constitution : 10
Intelligence : 8
Wisdom : 16
Charisma : 8
Hit Points : 24
Armor Class : 18 (base 10 ; Dex +3 ; Armor +3 ; Shield +2 )
Flatfooted Armor Class : 15 *(AC - Dex)
Touch Armor Class : 13 *(base + Dex)
Special Armor Class Notes :
Save vs. Fortitude : +3 (base +3 ; Con 0)
Save vs. Reflex : +4 (base +1 ; Dex +3)
Save vs. Will : +6 (base +3 ; Wis +3)
Special Save Notes :
Initiative Modifier : +3
Base Attack Bonus : +2
Melee Attack Bonus : +7 (Base +2; Str+5)
Ranged Attack Bonus : +5 (Base +2; Dex+3)
Special Combat Notes :
Weapons :
Masterwork Scimitar (M) / +9 melee attack / 1d6+5 damage / 18-20 [x2] critical / slashing damage
Club (M) / +7 melee attack / 1d6+5 damage / [x2] critical / bludgeoning damage
Masterwork Sling (M) / +6 ranged attack / 1d4+5 damage / [x2] critical / 50 range / bludgeoning damage
40 Bullets
Weapon weight: 27 lb.
Skills
Total skill points earned : 18
Concentration := +3 (Con) **3 ranks
Handle Animal := +1 (Cha) ** 2 ranks
Listen := +5 (Wis) ** 2 ranks
Spot := +9 (Wis) ** 6 rank
Survival := +9 (Wis +2 Druid) ** 4 rank
Knowledge (nature): = +2 (Int +2 Druid) ** 1 rank
Feats :
Brew Potion
Weapon Focus - Scimitar
Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Shield Proficiency
You can use a shield and take only the standard penalties.
Weapon Proficiency:
club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear.
Also proficient with all natural attacks (claw, bite, and so forth) of any wild shape form used
Racial and Class Skills, Abilities & Features :
Wild Empathy (Ex), Woodland Stride (Ex), Trackless Step (Ex)
Animal Companion (Ex, +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion)
Eagle Companion:
Special: Link, share spells, Evasion, Bonus HD +2, Natural Armor Adj. +2 Str/Dex Adj +1.
Bonus Tricks (2) [Seek (DC 15), Attack (DC 20)]
Eagle: +8 racial bonus on Spot checks, Feats: Alertness, Weapon Finesse
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Saves: Fort +4, Ref +5, Will +2
Attack: Talons +6 melee (1d4)
Full Attack: 2 talons +6 melee (1d4) and bite +2 melee (1d4)
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +5, Spot +17
Equipment & Gear (include weight of individual items and total weight) :
Explorers Outfit (0 lb.)
Backpack (2 lb.) holds:
[]Water skin (4 lb.)
[]5 Days of trail rations (5 lb.)
[]Flint and steel (0 lb.)
[]Silk rope [50] (5 lb.)
[]Grappling Hook (4 lb.)
[]Crowbar (5 lb.)
[]Whetstone (1 lb.)
Climber’s Kit (5)
Total weight carried: 31 (+Weapon weight: 27 lb)
Carrying capacity : Light load : 0-133 lb; Medium Load : 134-266 lb; Heavy load : 267-400 lb.
Money : PP ; GP 500; SP ; CP
Movement : 20
Base Speed : 30
Normal Speed : 20(including penalty for armor or encumbrance load) : 20 ft. (Run x3)
AC Penalty (for armor or encumbrance load, whichever figure is worse) : -3
Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : +3
Spells Memorized:
Druid Spells
Level 0
Create Water (Conjuration) - 1 per day
Cure Minor Wounds (Conjuration) - 2 per day
Detect Magic (Divination) - 1 per day
Level 1
Cure Light Wounds (Conjuration) - 2 per day
Entangle (Transmutation) - 1 per day
Level 2
Resist Energy (Abjuration) - 1 per day
Barkskin (Transmutation) - 1 per day
Number of Spells to Cast per Day (by Level) : 4/3/2
DC Modifier for Spellcasters (by Level) : 13/14/15
Character History :
Otto:
Otto is the 2nd Shaman of the Red Cliff Tribe where the belief is that the strong rule and the week are obedient. Otto knows that to become the 1st Shaman and lead the tribe he has to defeat his mentor and prove his worth. To this end Otto has joined an expedition across the ocean to the "Old World" where he can pit his strength vis the unknown and bring home treasure, glory, and be worthy to put in a challenge for lead ship of the tribe
The Red Cliff Tribe:
In days past the Red Cliff Tribe challenged the Empire for control of the region and were defeated and have ever since been loyal to the stronger Empire. However there may be a day in the future were the Red Cliff Tribe can once again test their might and will no longer follow the Empire.
XP History
Level up history
TBD