Post by DM Nevets on Jun 16, 2014 9:56:27 GMT -5
Character Name : Banwyck Evertook
Character Race : Human
Character Classes : Rogue 2 / Fighter 1
Alignment : Neutral Good
Current Moderator : Nevets
Adventure : Into The Seaside Maelstrom
Player Name : Steve F
Gender : Male
Age : 19
Height : 5’11”
Weight : 140 lbs
Eyes : Brown
Hair : Brown
Character Level : 3
EXP Points Gained : 3,000
EXP Needed For Next Level : 6,000
Known Languages: Common, Elven, Dwarven, Goblin
Strength : 12
Dexterity : 18
Constitution : 10
Intelligence : 16
Wisdom : 12
Charisma : 12
Hit Points : 22
Armor Class : 16 (base 10 ; Dex +4 ; Armor +3; Flaw -1)
Flatfooted Armor Class : 12 (AC 16– Dex 4 – Flaw 1)
Touch Armor Class : 13 (Base 10+ Dex 4 – Flaw 1)
Special Armor Class Notes :
Vulnerable (Flaw): -1 penalty to Armor Class.
Save vs. Fortitude : 2 (Base 2 ; Con 0)
Save vs. Reflex : 7 (Base 3 ; Dex 4)
Save vs. Will : 1 (Base 0 ; Wis 1)
Special Save Notes :
Initiative Modifier : 4
Base Attack Bonus : 2
Melee Attack Bonus : 3 (if Str-based), 6 (if Dex-based due to Weapon Finesse)
Ranged Attack Bonus : 6
Special Combat Notes :
Skinny (Trait): -2 penalty on Strength checks to avoid being bull rushed or overrun.
Slippery (Trait): -1 penalty on all other grapple checks.
Spiked Chain, MW
+1 Attack Roll
+2 Bonus on opposed attack rolls made to disarm an opponent
+17 Disarm roll (+2 BAB, +4 Weapon Finesse, +2 Spiked Chain, +1 MW, +4 Two-Handed Weapon, +4 Improved Disarm)
Weapons :
Spiked Chain, MW
Dagger
Shortbow
Arrows Qty 20
Skills
Total skill points earned : 66
Class Skill.............................Total = Ranks + Stat Bonus + Synergy + Trait + Item
*Balance (Dex)..........................6 = 0 + 4 + 2 + +
Bluff (Cha).............................6 = 5 + 1 + + +
*Climb (Str)............................3 = 0 + 1 + 2 + +
+Decipher Script (Int)..................8 = 5 + 3 + + +
Diplomacy (Cha).........................3 = 0 + 1 + 2 + +
+Disable Device (Int)...................12 = 5 + 3 + + 2 + 2
Disguise (Cha)..........................3 = 0 + 1 + 2 + +
*Escape Artist (Dex)....................9 = 1 + 4 + 2 + 2 +
*Hide (Dex).............................8 = 4 + 4 + + +
Intimidate (Cha)........................3 = 0 + 1 + 2 + +
*Jump (Str).............................8 = 5 + 1 + 2 + +
Listen (Wis)............................3 = 2 + 1 + + +
*Move Silently (Dex)....................9 = 5 + 4 + + +
+Open Lock (Dex)........................13 = 5 + 4 + + 2 + 2
Search (Int)............................9 = 6 + 3 + + +
Sense Motive (Wis)......................3 = 2 + 1 + + +
+*Sleight of Hand (Dex).................7 = 1 + 4 + 2 + +
+Spellcraft (Int) cc....................6 = 1 + 3 + 2 + +
Spot (Wis)..............................3 = 2 + 1 + + +
+*Tumble (Dex)..........................12 = 6 + 4 + 2 + +
+Use Magic Device (Cha).................8 = 5 + 1 + 2 + +
Use Rope (Dex)..........................9 = 5 + 4 + + +
* Armor Check Penalty Applies
cc Cross Class Skill
+Cannot Use Unless Trained
Feats :
Level 1: Combat Expertise
Human: Combat Reflexes
Flaw 1: Improved Disarm
Fighter 1: Exotic Weapon Prof. (Spiked Chain)
Level 3: Weapon Finesse
Racial and Class Skills, Abilities & Features :
Sneak Attack +1d6
Trapfinding
Evasion
Equipment & Gear (include weight of individual items and total weight) :
Studded leather, MW (20lb)
Thieves’ tools, MW (2 lb)
Backpack (2lb)
Antitoxin (vial) (-) Qty 8
Tindertwig (-) Qty 24
Bell (-) Qty 6
Candle (-) Qty 6
Chalk (-) Qty 6
Fishhook (-) Qty 12
Flint and steel (-)
Ink (1 oz. vial) (-)
Inkpen (-)
Parchment (sheet) (-) Qty 12
Sewing needle (-) Qty 12
Signal whistle (-)
Total weight carried: 40 lbs
Carrying capacity : Light load : 0-43 lb; Medium Load : 44-86 lb; Heavy load : 87-130 lb.
Money : 15 PP; 5 GP; 3 SP; 8 CP
Movement : 30’
Base Speed : 30’
Normal Speed (including penalty for armor or encumbrance load) : 30 ft. (Run x4)
AC Penalty (for armor or encumbrance load, whichever figure is worse) : 0
Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : +5
Character History :
XP History
Level up history
Character Race : Human
Character Classes : Rogue 2 / Fighter 1
Alignment : Neutral Good
Current Moderator : Nevets
Adventure : Into The Seaside Maelstrom
Player Name : Steve F
Gender : Male
Age : 19
Height : 5’11”
Weight : 140 lbs
Eyes : Brown
Hair : Brown
Character Level : 3
EXP Points Gained : 3,000
EXP Needed For Next Level : 6,000
Known Languages: Common, Elven, Dwarven, Goblin
Strength : 12
Dexterity : 18
Constitution : 10
Intelligence : 16
Wisdom : 12
Charisma : 12
Hit Points : 22
Armor Class : 16 (base 10 ; Dex +4 ; Armor +3; Flaw -1)
Flatfooted Armor Class : 12 (AC 16– Dex 4 – Flaw 1)
Touch Armor Class : 13 (Base 10+ Dex 4 – Flaw 1)
Special Armor Class Notes :
Vulnerable (Flaw): -1 penalty to Armor Class.
Save vs. Fortitude : 2 (Base 2 ; Con 0)
Save vs. Reflex : 7 (Base 3 ; Dex 4)
Save vs. Will : 1 (Base 0 ; Wis 1)
Special Save Notes :
Initiative Modifier : 4
Base Attack Bonus : 2
Melee Attack Bonus : 3 (if Str-based), 6 (if Dex-based due to Weapon Finesse)
Ranged Attack Bonus : 6
Special Combat Notes :
Skinny (Trait): -2 penalty on Strength checks to avoid being bull rushed or overrun.
Slippery (Trait): -1 penalty on all other grapple checks.
Spiked Chain, MW
+1 Attack Roll
+2 Bonus on opposed attack rolls made to disarm an opponent
+17 Disarm roll (+2 BAB, +4 Weapon Finesse, +2 Spiked Chain, +1 MW, +4 Two-Handed Weapon, +4 Improved Disarm)
Weapons :
Spiked Chain, MW
Dagger
Shortbow
Arrows Qty 20
Skills
Total skill points earned : 66
Class Skill.............................Total = Ranks + Stat Bonus + Synergy + Trait + Item
*Balance (Dex)..........................6 = 0 + 4 + 2 + +
Bluff (Cha).............................6 = 5 + 1 + + +
*Climb (Str)............................3 = 0 + 1 + 2 + +
+Decipher Script (Int)..................8 = 5 + 3 + + +
Diplomacy (Cha).........................3 = 0 + 1 + 2 + +
+Disable Device (Int)...................12 = 5 + 3 + + 2 + 2
Disguise (Cha)..........................3 = 0 + 1 + 2 + +
*Escape Artist (Dex)....................9 = 1 + 4 + 2 + 2 +
*Hide (Dex).............................8 = 4 + 4 + + +
Intimidate (Cha)........................3 = 0 + 1 + 2 + +
*Jump (Str).............................8 = 5 + 1 + 2 + +
Listen (Wis)............................3 = 2 + 1 + + +
*Move Silently (Dex)....................9 = 5 + 4 + + +
+Open Lock (Dex)........................13 = 5 + 4 + + 2 + 2
Search (Int)............................9 = 6 + 3 + + +
Sense Motive (Wis)......................3 = 2 + 1 + + +
+*Sleight of Hand (Dex).................7 = 1 + 4 + 2 + +
+Spellcraft (Int) cc....................6 = 1 + 3 + 2 + +
Spot (Wis)..............................3 = 2 + 1 + + +
+*Tumble (Dex)..........................12 = 6 + 4 + 2 + +
+Use Magic Device (Cha).................8 = 5 + 1 + 2 + +
Use Rope (Dex)..........................9 = 5 + 4 + + +
* Armor Check Penalty Applies
cc Cross Class Skill
+Cannot Use Unless Trained
Feats :
Level 1: Combat Expertise
Human: Combat Reflexes
Flaw 1: Improved Disarm
Fighter 1: Exotic Weapon Prof. (Spiked Chain)
Level 3: Weapon Finesse
Racial and Class Skills, Abilities & Features :
Sneak Attack +1d6
Trapfinding
Evasion
Equipment & Gear (include weight of individual items and total weight) :
Studded leather, MW (20lb)
Thieves’ tools, MW (2 lb)
Backpack (2lb)
Antitoxin (vial) (-) Qty 8
Tindertwig (-) Qty 24
Bell (-) Qty 6
Candle (-) Qty 6
Chalk (-) Qty 6
Fishhook (-) Qty 12
Flint and steel (-)
Ink (1 oz. vial) (-)
Inkpen (-)
Parchment (sheet) (-) Qty 12
Sewing needle (-) Qty 12
Signal whistle (-)
Total weight carried: 40 lbs
Carrying capacity : Light load : 0-43 lb; Medium Load : 44-86 lb; Heavy load : 87-130 lb.
Money : 15 PP; 5 GP; 3 SP; 8 CP
Movement : 30’
Base Speed : 30’
Normal Speed (including penalty for armor or encumbrance load) : 30 ft. (Run x4)
AC Penalty (for armor or encumbrance load, whichever figure is worse) : 0
Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : +5
Character History :
XP History
Level up history