Post by Fhean on Jun 20, 2014 21:18:01 GMT -5
Character Name: Fhean Skull Splitter
Character Race: Dwarf
Character Class: Rogue
Current Moderator: DM Nevets
Adventure:
Gender: Male
Age: 66
Height: 4’2"
Weight: 165 Lbs.
Eyes: Brown
Hair: Brown
Character Level: 3
EXP Points Gained: 3000
EXP Needed For Next Level: 6,000
Known Languages: Dwarven, Common
Strength: 16(+3)
Dexterity: 15(+2)
Constitution: 14(+2)
Intelligence: 11(+0)
Wisdom: 11(+0)
Charisma: 13(+1)
Hit Points: 20
Armor: Leather Armor/armor bonus 2/maximum Dex bonus 6/Armor Check Penalty 0.
Armor Class: 14 (base 10; Dex +2; Race/Size +0; Armor +2; Shield +0)
Flatfooted Armor Class: *13
Touch Armor Class: *12
Special Armor Class Notes :
Save vs. Fortitude: +3 (0+1+2)
Save vs. Reflex: +10 (8+2)
Save vs. Will: +1 (1 +0)
Special save Notes: +2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
Initiative Modifier: +2
Base Attack Bonus: +3
Melee Attack Bonus: +3
Ranged Attack Bonus: +2
Special Combat Notes: +1 racial bonus on attack rolls against orcs and goblinoids.
Weapons: 3 Daggers (M)/melee attack bonus+3/ranged attack +2/1d4+3 damage/19-20 [x2] critical/range 10'/piercing or slashing/ 1 lb. each (3 lbs)
1 Sap (M)/melee attack bonus +3/1d6+3 nonlethal damage/x2 critical/bludgeoning/ 2 lbs
1 Short Sword (M)/melee attack bonus+3/ 1d6+3 damage/19-20 [x2] critical/slashing damage/2 lbs
1 Master Work Composite Short Bow STR+3 (M)/ranged attack +2/1d6+3/x3 critical/range 60'/piercing/ 2 lbs
20 arrows/ 3 lbs
Weight total 12 lbs
Skills
Total skill points earned: 48
cc Appraise/+3[+5] (Int) ** 3 ranks: +2 racial bonus on Appraise checks that are related to stone or metal items
cc * Balance/+3 (Dex) ** 1 ranks
cc Bluff/+2 (Cha) ** 1 ranks
cc * Climb/+4 (Str) ** 1 ranks
cc Craft/Weaponsmithing/+2 [+4] {+4 to +6} (Int) ** 2 ranks:[ +2 racial bonus on Craft checks that are related to metal.] {+2 for Master work tools}
cc Craft/Stone Masonry/+1 [+3] (Int) ** 1 ranks: +2 racial bonus on Craft checks that are related to stone.
+ Decipher Script/+2 (Int) ** 2 ranks
cc Diplomacy/+3 (Cha) ** 2 ranks
cc * Escape Artist/+4 (Dex) ** 2 ranks
cc Gather Information/+4 (Cha) ** 3 ranks
* Hide/+5 (Dex) ** 3 ranks
cc Intimidate/+2 (Cha) ** 1 ranks
cc * Jump/+4 (STR) ** 1 ranks
Listen/+1 (Wis) ** 1 ranks
* Move silently/+5 (Dex) ** 3 ranks
+ Open Lock/+5[+7] (Dex) ** 3 ranks [+2 with Masterwork Thieves Tools]
+ Profession/Cooking/+3 (Wis) ** 3 ranks
cc Search/+3 (Int) ** 3 rank
cc Sense Motive/+2 (Wis) ** 2 ranks
cc +* Sleight of Hand/+5 (Dex) ** 3 ranks 10 Palm a coin-sized object, make a coin disappear/20 Lift a small object from a person
Spot/+2 (Wis) ** 2 rank
**Swim/+5 (STR) ** 2 rank
cc +* Tumble/+3 (Dex) ** 1 ranks
cc Use Rope/+4 [6] (Dex) ** 2 rank [+2 circumstance bonus when using silk rope]
* Armor Check Penalty Applies
**Double the normal AC penalty applies to this skill
[cc] cross-class skill
Feats: Sneak Attack +2d6
Trap Finding
Trap Sense +1
Evasion
Racial and Class Skills, Abilities & Features: +2 Constitution, -2 Charisma.
Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load
(Unlike other creatures, whose speed is reduced in such situations).
Dark vision: Dwarves can see in the dark up to 60 feet. Dark vision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
Stone cunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Weapon Familiarity: Dwarves may treat dwarven war axes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground)+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage
Ranged attacks can count as sneak attacks only if the target is within 30 feet
Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
At 3rd level, a rogue gains an intuitive sense that alerts him to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when he reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Equipment & Gear (include weight of individual items and total weight):
Explorers Outfit (8 lbs)
Back pack (2 lbs)
Thieves Tools, Master Work (2 lbs)
Artisans Tools/Weapon Smithing, Master Work (5 lbs)
Whetstone (1 lb.)
Water Skin 4 /4 lbs each (16 lbs)
Trail Rations/ 1 lb. each/ 5 days (5 lbs)
Sack (empty)/.5 lb. each/ 4 (2 lbs)
Rope, silk (50 ft.) (5 lbs)
Pouch, belt/.5 lb. each/ 2 (1 lb.)
Small Steel Mirror (1/2 lb.)
Flint & Steel (NA)
Total weight carried: 74.5 lbs
Carrying capacity: Light load: 0-76 lb.; Medium load: 77-153 lb.; Heavy load: 154-230 lb.
Money: PP 10; GP 274; SP 19; CP 10
Movement: Land Base
Base Speed: 20’
Normal Speed (including penalty for armor or encumbrance load): 20 ft. (Run 20)
AC Penalty (for armor or encumbrance load, whichever figure is worse): -6
Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse): +1
Character History: Fhean Skull Splitter, was born into a Dwarven Rogue Hearth. He spent his youth in Dwarevn luxury, which is working from a very young age. His hearth was known for its master craft workers in all things of stone, metal, and other oddities. Fhean had learned to cook from his Grand Father Thorfin who, left the Hearth as a young Dwarven adult. Fhean had wanted to go and live the adventures that his Grand Father would often talk about. At age 25 Fhean had went into apprenticeship of the Rogue. This is the most daunting time for all Dwarves, 25 years to learn their trade. Day and night spent acquiring and honing all of his skills and abilities.
After his apprenticeship Fhean, found work as a weapon smith in a port town. He also picked up work as a stone mason, cook, and the occasional adventure. It was here he had learned to endure Humans and their humor. He had learned a little bit of sarcasm but, not enough to effectively use it. His services in the port city had landed him on the current adventure.
XP History
Level up history