Post by tinytroll on Jun 30, 2014 9:32:28 GMT -5
Character Name : Moridan
Character Race : Elan
Character Class(es) : Psion
Alignment : NG
Deity : -
Current Moderator :
Adventure :
Gender : Male
Age : 28
Height : 5'11"
Weight : 183 lbs.
Eyes : Green
Hair : Black
Character Level : 3
EXP Points Gained :
EXP Needed For Next Level :
Known Languages:
Common, Draconic
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Elans’ past lives expose them to wide ranges of language.
Attributes:
Strength : 12
Dexterity : 12
Constitution : 12
Intelligence : 18
Wisdom : 12
Charisma : 12
(Race has a - 2 penalty to CHA)
Hit Points :
Armor Class : 11 (base 10 ; Dex +1 ; Race/Size +0 ; Armor +0 ; Shield +0 ;
Flatfooted Armor Class : 10 *(AC - Dex)
Touch Armor Class : 11 *(base + Dex + Race/Size/Deflection bonus)
Special Armor Class Notes :
Save vs. Fortitude : 2 (base +1 ; Con 1 ; ...)
Save vs. Reflex : 2 (base +1 ; Dex 1 ; ...)
Save vs. Will : 4 (base +3 ; Wis 1 ; ....)
Special Save Notes :
Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Initiative Modifier : 1
Base Attack Bonus : 1
Melee Attack Bonus : 2
Ranged Attack Bonus : 2
Special Combat Notes :
Weapons :
Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers.
Skills
Skill points at first level: (2+Int) x 4
Skill points per level: (2+Int)
Total skill points earned : 36
Maximum ranks per skill: 6 (Current Level + 3)
6 Autohypnosis(Con) ** 5 ranks
6 Concentration(Con) ** 5 ranks
7 Craft, Sculpting(Int) ** 3 ranks
5 Disguise(Cha) ** 1 ranks
5 Knowledge (Planes)(Int) ** 1 ranks
12 Knowledge (Psionics)(Int) ** 5 ranks (+3 from Psicrystal)
5 Knowledge (Nature)(Int) ** 1 ranks
5 Knowledge (Dungeoneering)(Int) ** 1 ranks
5 Knowledge (Religion)(Int) ** 1 ranks
5 Knowledge (Nobility)(Int) ** 1 ranks
10 Psicraft/x (Int) **6 ranks
7 Use Psionic Device/x (Cha) ** 6 ranks
Feats :
(1) Boost Construct:
Give your astral construct one additional special ability from any menu that the construct currently has an ability from.
(1) Psicrystal Affinity: You have created a psicrystal.
(3) Psicrystal Containment [Psionic]
You can spend a full-round action attempting to psionically focus your psicrystal. At any time when you need to expend your psionic focus, you can expend your psicrystal’s psionic focus instead, as long as the crystal is within 5 feet of you. Psionically focusing your psicrystal works just like focusing yourself. The psicrystal cannot focus itself—only the owner can spend the time to focus the crystal.
Racial and Class Skills, Abilities & Features :
Favored Class: Psion.
Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.
Elans (unlike most aberrations) do not have darkvision.
Equipment & Gear (include weight of individual items and total weight) :
Masterwork Light Crossbow (+1/+0) 335g 4 lb. Range 80 1d8 (19-20)(x2), 20 bolts (1g/10)
Masterwork Quarterstaff (+1/+0) - 1d6(x2) 4 lb.
Dagger 2g 1d6 (19-20)(x2) 1 lb.
Psicrystal - 3 lb.
Backpack 2g -
Blanket 5s 3 lb.
Scroll Case 1g 1/2 lb.
Belt Pouch 1g 1/2 lb.
Belt Pouch 1g 1/2 lb.
Signet Ring 5g -
Waterskin 1g 4 lb.
Whetstone 2c 1 lb.
Everburning Torch 110g 1 lb.
Masterwork Artisan's Tools (sculpting) 55g 5 lb.
Explorer’s Outfit
10g 8 lb. This is a full set of clothes for someone who never knows what to expect. It includes sturdy boots, leather breeches, a belt, a shirt with a vest, gloves, and a cloak. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra items you might need, such as a scarf or a wide-brimmed hat.
Traveler’s Outfit
1g 5 lb. This set of clothes consists of boots, wool breeches, a sturdy belt, a shirt with a vest, and an ample cloak with a hood.
Total weight carried: 40.5 lb.
Carrying capacity : Light load : 0-xx lb; Medium Load : xx-xx lb; Heavy load : xx-xx lb.
Money :
PP
GP 293
SP 4
CP 8
Movement :
Base Speed : 30
Normal Speed (including penalty for armor or encumbrance load) : 30 ft.
AC Penalty (for armor or encumbrance load, whichever figure is worse) : 0
Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : -
Psion Class Features:
Discipline: Metacreativity, AKA "Shaper"
Powers Known (by Level):
1st
Astral Construct: Creates astral construct to fight for you.
Minor Creation, Psionic: Creates one cloth or wood object.
Detect Psionics: You detect the presence of psionics.
Energy Ray A: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.
2nd
Psionic Repair Damage: Repairs construct of 3d8 hit points +1 hp/level.
Concussion Blast A: Deal 1d6 force damage to target.
Power Points:
17 [Base + ((Int x Level)/2)]
DC Modifier for Powers (by Level) : 10+Power Level+Int
Character History :
Moridan was a Human who grew up on a farm on the outskirts of the kingdom. His parents were the head of the local grower's council, as well as the owners of the largest farm in the area. When it became apparent that Moridan was more brains than brawn, his parents used their influence and money to get him an apprenticeship with a Wizard who would occasionally visit the council as an advisor from the kingdom. Moridan was only too happy to be away from the farm, and he accepted the apprenticeship with enthusiasm and excitement. After a few months of study with the Wizard, it became apparent that while Moridan was gifted, it was not with arcane magic. The Wizard contacted a few associates in an attempt to salvage the apprenticeship, and as fate would have it he happened to know of a Psion within the kingdom. The Psion immediately recognized Moridan's potential and agreed to take him on as his apprentice. This suited Moridan, because it meant that he didn't have to return to the farm. He quickly learned to harness the power of his mind, and showed particular talent in the creation of psionic constructs beyond that of his fellow apprentices. This ability caught the attention of a sect called the Enightened. They had need of someone of his particular talent in order to carry out a specific task. Being part of the Enlightened did not come without sacrifice, however, as Moridan was soon taught. What the rest of the Psionic community does not know is that the Enlightened are a secret haven for a race known as the Elan. Created, not born, they are always in search of members of other races who are candidates for transformation. Moridan was given a choice: Join the Enlightened and become one of the Elan or be sent home. Seeing no other alternative, he accepted. As time passed and his power grew, Moridan was entrusted with the knowledge of his mission. He was to accompany a band of adventurers on their voyage to the new world and aid them in any way possible. However, his actual goal is to search for two members of the Enlightened who were part of the ill-fated group who first went to the new world and were never heard from again. These Enlightened were carrying certain items and a large amount of money in order to establish a new haven for the Elan. Now the Enlightened wish to re-establish contact if at all possible, or at the very least recover the items and money. Moridan was chosen for this task because what better way to send an army in secret than to send one person who can summon it at will?
XP History
Level up history
Level/ BAB /Fort /Ref /Will /Special /Power Points/Day /Powers Known /Max. Power Level
1st +0 +0 +0 +2 Bonus feat, discipline 2 3 1st
2nd +1 +0 +0 +3 — 6 5 1st
3rd +1 +1 +1 +3 — 11 7 2nd
4th +2 +1 +1 +4 — 17 9 2nd
5th +2 +1 +1 +4 Bonus feat 25 11 3rd
6th +3 +2 +2 +5 — 35 13 3rd
7th +3 +2 +2 +5 — 46 15 4th
8th +4 +2 +2 +6 — 58 17 4th
9th +4 +3 +3 +6 — 72 19 5th
10th +5 +3 +3 +7 Bonus feat 88 21 5th
11th +5 +3 +3 +7 — 106 22 6th
12th +6/+1 +4 +4 +8 — 126 24 6th
13th +6/+1 +4 +4 +8 — 147 25 7th
14th +7/+2 +4 +4 +9 — 170 27 7th
15th +7/+2 +5 +5 +9 Bonus feat 195 28 8th
16th +8/+3 +5 +5 +10 — 221 30 8th
17th +8/+3 +5 +5 +10 — 250 31 9th
18th +9/+4 +6 +6 +11 — 280 33 9th
19th +9/+4 +6 +6 +11 — 311 34 9th
20th +10/+5 +6 +6 +12 Bonus feat 343 36 9th
Psicrystals
A psicrystal is a fragment of a psionic character’s personality, brought into physical form and a semblance of life (via the Psicrystal Affinity feat). A psicrystal appears as a crystalline construct about the size of a human hand. Because it is an extension of its creator’s personality, a character’s psicrystal is in some ways a part of him. That’s why, for example, a psionic character can manifest a personal range power on his psicrystal even though normally he can manifest such a power only on himself. A psicrystal is treated as a construct for the purposes of all effects that depend on its type. A psicrystal grants special abilities to its owner, as shown on the Psicrystal Special Abilities table below. In addition, a psicrystal has a personality (being a fragment of the owner’s personality), which gives its owner a bonus on certain types of checks or saving throws, as given on the Psicrystal Personalities table below. These special abilities and bonuses apply only when the owner and the psicrystal are within 1 mile of each other. Psicrystal abilities are based on the owner’s levels in psionic classes. Levels from other classes do not count toward the owner’s level for purposes of psicrystal abilities. A psicrystal can speak one language of its owner’s choice (so long as it is a language the owner knows). A psicrystal can understand all other languages known by its owner, but cannot speak them. This is a supernatural ability.
Psicrystal Basics
Use the statistics for a psicrystal, but make the following changes.
Saving Throws
A psicrystal uses its owner’s base saving throw bonuses and ability modifiers on saves, though it doesn’t enjoy any other bonuses its owner might have (from magic items or feats, for example).
Abilities
When its self-propulsion ability is not activated, a psicrystal has no Strength score and no Dexterity score.
Skills
A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.
Psicrystal Special Abilities
Owner Level /Natural Armor Adj. /Int Adj. /Special
1st-2nd +0 +0 Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link
3rd-4th +1 +1 Deliver touch powers
5th-6th +2 +2 Telepathic speech
7th-8th +3 +3 —
9th-10th +4 +4 Flight
11th-12th +5 +5 Power resistance
13th-14th +6 +6 Sight link
15th-16th +7 +7 Channel power
17th-18th +8 +8 —
19th-20th +9 +9 —
Psicrystal Ability Descriptions
All psicrystals have special abilities (or impart abilities to their owners) depending on the level of the owner, as shown on the table above. The abilities on the table are cumulative.
Natural Armor Adj. (Ex) This number noted here is an improvement to the psicrystal’s natural armor bonus (normally 0). It represents a psicrystal’s preternatural durability.
Intelligence Adj. (Ex) Add this value to the psicrystal’s Intelligence score. Psicrystals are as smart as people (though not necessarily as smart as smart people).
Alertness (Ex) The presence of a psicrystal sharpens its master’s senses. While a psicrystal is within arm’s reach (adjacent to or in the same square as its owner), its owner gains the Alertness feat.
Improved Evasion (Ex) If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Personality (Ex) Every psicrystal has a personality. See Psicrystal Personality, below.
Self-Propulsion (Su) As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires).
Share Powers (Su) At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires. Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct).
Sighted (Ex) Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
Telepathic Link (Su) The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room. Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too.
Deliver Touch Powers (Su) If the owner is 3rd level or higher, his psicrystal can deliver touch powers for him. If the owner and psicrystal are in contact at the time the owner manifests a touch power, he can designate his psicrystal as the “toucher.” The psicrystal can then deliver the touch power just as the owner could. As usual, if the owner manifests another power before the touch is delivered, the touch power dissipates.
Telepathic Speech (Ex) If the owner is 5th level or higher, the psicrystal can communicate telepathically with any creature that has a language and is within 30 feet of the psicrystal, while the psicrystal is also within 1 mile of the owner.
Flight (Su) If the owner is 9th level or higher, he can, as a standard action, will his psicrystal to fly at a speed of 50 feet (poor). The psicrystal drifts gently to the ground after one day (or sooner, if the owner desires).
Power Resistance (Ex) If the owner is 11th level or higher, the psicrystal gains power resistance equal to the owner’s level + 5. To affect the psicrystal with a power, another manifester must get a result on a manifester level check that equals or exceeds the psicrystal’s power resistance.
Sight Link (Sp) If the owner is 13th level or higher, the character can remote view the psicrystal (as if manifesting the remote view power) once per day.
Channel Power (Sp) If the owner is 15th level or higher, he can manifest powers through the psicrystal to a distance of up to 1 mile. The psicrystal is treated as the power’s originator, and all ranges are calculated from its location. When channeling a power through his psicrystal, the owner manifests the power by paying its power point cost. He is still subject to attacks of opportunity and other hazards of manifesting a power, if applicable (for instance, he becomes visible when manifesting an offensive power if invisible, as does the psicrystal).
Psicrystal Personality (Ex) Each psicrystal has a distinct personality, chosen by its owner at the time of its creation from among those given on the following table. At 1st level, its owner typically gets a feel for a psicrystal’s personality only through occasional impulses, but as the owner increases in level the psicrystal’s personality becomes more pronounced. At higher levels, it is not uncommon for a psicrystal to constantly ply its owner with observations and advice, often severely slanted toward the psicrystal’s particular worldview. The owner always sees a bit of himself in his psicrystal, even if magnified and therefore distorted. (Sage: +3 bonus on Knowledge(Psionics) checks)
Character Race : Elan
Character Class(es) : Psion
Alignment : NG
Deity : -
Current Moderator :
Adventure :
Gender : Male
Age : 28
Height : 5'11"
Weight : 183 lbs.
Eyes : Green
Hair : Black
Character Level : 3
EXP Points Gained :
EXP Needed For Next Level :
Known Languages:
Common, Draconic
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Elans’ past lives expose them to wide ranges of language.
Attributes:
Strength : 12
Dexterity : 12
Constitution : 12
Intelligence : 18
Wisdom : 12
Charisma : 12
(Race has a - 2 penalty to CHA)
Hit Points :
Armor Class : 11 (base 10 ; Dex +1 ; Race/Size +0 ; Armor +0 ; Shield +0 ;
Flatfooted Armor Class : 10 *(AC - Dex)
Touch Armor Class : 11 *(base + Dex + Race/Size/Deflection bonus)
Special Armor Class Notes :
Save vs. Fortitude : 2 (base +1 ; Con 1 ; ...)
Save vs. Reflex : 2 (base +1 ; Dex 1 ; ...)
Save vs. Will : 4 (base +3 ; Wis 1 ; ....)
Special Save Notes :
Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Initiative Modifier : 1
Base Attack Bonus : 1
Melee Attack Bonus : 2
Ranged Attack Bonus : 2
Special Combat Notes :
Weapons :
Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers.
Skills
Skill points at first level: (2+Int) x 4
Skill points per level: (2+Int)
Total skill points earned : 36
Maximum ranks per skill: 6 (Current Level + 3)
6 Autohypnosis(Con) ** 5 ranks
6 Concentration(Con) ** 5 ranks
7 Craft, Sculpting(Int) ** 3 ranks
5 Disguise(Cha) ** 1 ranks
5 Knowledge (Planes)(Int) ** 1 ranks
12 Knowledge (Psionics)(Int) ** 5 ranks (+3 from Psicrystal)
5 Knowledge (Nature)(Int) ** 1 ranks
5 Knowledge (Dungeoneering)(Int) ** 1 ranks
5 Knowledge (Religion)(Int) ** 1 ranks
5 Knowledge (Nobility)(Int) ** 1 ranks
10 Psicraft/x (Int) **6 ranks
7 Use Psionic Device/x (Cha) ** 6 ranks
Feats :
(1) Boost Construct:
Give your astral construct one additional special ability from any menu that the construct currently has an ability from.
(1) Psicrystal Affinity: You have created a psicrystal.
(3) Psicrystal Containment [Psionic]
You can spend a full-round action attempting to psionically focus your psicrystal. At any time when you need to expend your psionic focus, you can expend your psicrystal’s psionic focus instead, as long as the crystal is within 5 feet of you. Psionically focusing your psicrystal works just like focusing yourself. The psicrystal cannot focus itself—only the owner can spend the time to focus the crystal.
Racial and Class Skills, Abilities & Features :
Favored Class: Psion.
Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.
Elans (unlike most aberrations) do not have darkvision.
Equipment & Gear (include weight of individual items and total weight) :
Masterwork Light Crossbow (+1/+0) 335g 4 lb. Range 80 1d8 (19-20)(x2), 20 bolts (1g/10)
Masterwork Quarterstaff (+1/+0) - 1d6(x2) 4 lb.
Dagger 2g 1d6 (19-20)(x2) 1 lb.
Psicrystal - 3 lb.
Backpack 2g -
Blanket 5s 3 lb.
Scroll Case 1g 1/2 lb.
Belt Pouch 1g 1/2 lb.
Belt Pouch 1g 1/2 lb.
Signet Ring 5g -
Waterskin 1g 4 lb.
Whetstone 2c 1 lb.
Everburning Torch 110g 1 lb.
Masterwork Artisan's Tools (sculpting) 55g 5 lb.
Explorer’s Outfit
10g 8 lb. This is a full set of clothes for someone who never knows what to expect. It includes sturdy boots, leather breeches, a belt, a shirt with a vest, gloves, and a cloak. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra items you might need, such as a scarf or a wide-brimmed hat.
Traveler’s Outfit
1g 5 lb. This set of clothes consists of boots, wool breeches, a sturdy belt, a shirt with a vest, and an ample cloak with a hood.
Total weight carried: 40.5 lb.
Carrying capacity : Light load : 0-xx lb; Medium Load : xx-xx lb; Heavy load : xx-xx lb.
Money :
PP
GP 293
SP 4
CP 8
Movement :
Base Speed : 30
Normal Speed (including penalty for armor or encumbrance load) : 30 ft.
AC Penalty (for armor or encumbrance load, whichever figure is worse) : 0
Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : -
Psion Class Features:
Discipline: Metacreativity, AKA "Shaper"
Powers Known (by Level):
1st
Astral Construct: Creates astral construct to fight for you.
Minor Creation, Psionic: Creates one cloth or wood object.
Detect Psionics: You detect the presence of psionics.
Energy Ray A: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.
2nd
Psionic Repair Damage: Repairs construct of 3d8 hit points +1 hp/level.
Concussion Blast A: Deal 1d6 force damage to target.
Power Points:
17 [Base + ((Int x Level)/2)]
DC Modifier for Powers (by Level) : 10+Power Level+Int
Character History :
Moridan was a Human who grew up on a farm on the outskirts of the kingdom. His parents were the head of the local grower's council, as well as the owners of the largest farm in the area. When it became apparent that Moridan was more brains than brawn, his parents used their influence and money to get him an apprenticeship with a Wizard who would occasionally visit the council as an advisor from the kingdom. Moridan was only too happy to be away from the farm, and he accepted the apprenticeship with enthusiasm and excitement. After a few months of study with the Wizard, it became apparent that while Moridan was gifted, it was not with arcane magic. The Wizard contacted a few associates in an attempt to salvage the apprenticeship, and as fate would have it he happened to know of a Psion within the kingdom. The Psion immediately recognized Moridan's potential and agreed to take him on as his apprentice. This suited Moridan, because it meant that he didn't have to return to the farm. He quickly learned to harness the power of his mind, and showed particular talent in the creation of psionic constructs beyond that of his fellow apprentices. This ability caught the attention of a sect called the Enightened. They had need of someone of his particular talent in order to carry out a specific task. Being part of the Enlightened did not come without sacrifice, however, as Moridan was soon taught. What the rest of the Psionic community does not know is that the Enlightened are a secret haven for a race known as the Elan. Created, not born, they are always in search of members of other races who are candidates for transformation. Moridan was given a choice: Join the Enlightened and become one of the Elan or be sent home. Seeing no other alternative, he accepted. As time passed and his power grew, Moridan was entrusted with the knowledge of his mission. He was to accompany a band of adventurers on their voyage to the new world and aid them in any way possible. However, his actual goal is to search for two members of the Enlightened who were part of the ill-fated group who first went to the new world and were never heard from again. These Enlightened were carrying certain items and a large amount of money in order to establish a new haven for the Elan. Now the Enlightened wish to re-establish contact if at all possible, or at the very least recover the items and money. Moridan was chosen for this task because what better way to send an army in secret than to send one person who can summon it at will?
XP History
Level up history
Level/ BAB /Fort /Ref /Will /Special /Power Points/Day /Powers Known /Max. Power Level
1st +0 +0 +0 +2 Bonus feat, discipline 2 3 1st
2nd +1 +0 +0 +3 — 6 5 1st
3rd +1 +1 +1 +3 — 11 7 2nd
4th +2 +1 +1 +4 — 17 9 2nd
5th +2 +1 +1 +4 Bonus feat 25 11 3rd
6th +3 +2 +2 +5 — 35 13 3rd
7th +3 +2 +2 +5 — 46 15 4th
8th +4 +2 +2 +6 — 58 17 4th
9th +4 +3 +3 +6 — 72 19 5th
10th +5 +3 +3 +7 Bonus feat 88 21 5th
11th +5 +3 +3 +7 — 106 22 6th
12th +6/+1 +4 +4 +8 — 126 24 6th
13th +6/+1 +4 +4 +8 — 147 25 7th
14th +7/+2 +4 +4 +9 — 170 27 7th
15th +7/+2 +5 +5 +9 Bonus feat 195 28 8th
16th +8/+3 +5 +5 +10 — 221 30 8th
17th +8/+3 +5 +5 +10 — 250 31 9th
18th +9/+4 +6 +6 +11 — 280 33 9th
19th +9/+4 +6 +6 +11 — 311 34 9th
20th +10/+5 +6 +6 +12 Bonus feat 343 36 9th
Psicrystals
A psicrystal is a fragment of a psionic character’s personality, brought into physical form and a semblance of life (via the Psicrystal Affinity feat). A psicrystal appears as a crystalline construct about the size of a human hand. Because it is an extension of its creator’s personality, a character’s psicrystal is in some ways a part of him. That’s why, for example, a psionic character can manifest a personal range power on his psicrystal even though normally he can manifest such a power only on himself. A psicrystal is treated as a construct for the purposes of all effects that depend on its type. A psicrystal grants special abilities to its owner, as shown on the Psicrystal Special Abilities table below. In addition, a psicrystal has a personality (being a fragment of the owner’s personality), which gives its owner a bonus on certain types of checks or saving throws, as given on the Psicrystal Personalities table below. These special abilities and bonuses apply only when the owner and the psicrystal are within 1 mile of each other. Psicrystal abilities are based on the owner’s levels in psionic classes. Levels from other classes do not count toward the owner’s level for purposes of psicrystal abilities. A psicrystal can speak one language of its owner’s choice (so long as it is a language the owner knows). A psicrystal can understand all other languages known by its owner, but cannot speak them. This is a supernatural ability.
Psicrystal Basics
Use the statistics for a psicrystal, but make the following changes.
Saving Throws
A psicrystal uses its owner’s base saving throw bonuses and ability modifiers on saves, though it doesn’t enjoy any other bonuses its owner might have (from magic items or feats, for example).
Abilities
When its self-propulsion ability is not activated, a psicrystal has no Strength score and no Dexterity score.
Skills
A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.
Psicrystal Special Abilities
Owner Level /Natural Armor Adj. /Int Adj. /Special
1st-2nd +0 +0 Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link
3rd-4th +1 +1 Deliver touch powers
5th-6th +2 +2 Telepathic speech
7th-8th +3 +3 —
9th-10th +4 +4 Flight
11th-12th +5 +5 Power resistance
13th-14th +6 +6 Sight link
15th-16th +7 +7 Channel power
17th-18th +8 +8 —
19th-20th +9 +9 —
Psicrystal Ability Descriptions
All psicrystals have special abilities (or impart abilities to their owners) depending on the level of the owner, as shown on the table above. The abilities on the table are cumulative.
Natural Armor Adj. (Ex) This number noted here is an improvement to the psicrystal’s natural armor bonus (normally 0). It represents a psicrystal’s preternatural durability.
Intelligence Adj. (Ex) Add this value to the psicrystal’s Intelligence score. Psicrystals are as smart as people (though not necessarily as smart as smart people).
Alertness (Ex) The presence of a psicrystal sharpens its master’s senses. While a psicrystal is within arm’s reach (adjacent to or in the same square as its owner), its owner gains the Alertness feat.
Improved Evasion (Ex) If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Personality (Ex) Every psicrystal has a personality. See Psicrystal Personality, below.
Self-Propulsion (Su) As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires).
Share Powers (Su) At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires. Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct).
Sighted (Ex) Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
Telepathic Link (Su) The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room. Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too.
Deliver Touch Powers (Su) If the owner is 3rd level or higher, his psicrystal can deliver touch powers for him. If the owner and psicrystal are in contact at the time the owner manifests a touch power, he can designate his psicrystal as the “toucher.” The psicrystal can then deliver the touch power just as the owner could. As usual, if the owner manifests another power before the touch is delivered, the touch power dissipates.
Telepathic Speech (Ex) If the owner is 5th level or higher, the psicrystal can communicate telepathically with any creature that has a language and is within 30 feet of the psicrystal, while the psicrystal is also within 1 mile of the owner.
Flight (Su) If the owner is 9th level or higher, he can, as a standard action, will his psicrystal to fly at a speed of 50 feet (poor). The psicrystal drifts gently to the ground after one day (or sooner, if the owner desires).
Power Resistance (Ex) If the owner is 11th level or higher, the psicrystal gains power resistance equal to the owner’s level + 5. To affect the psicrystal with a power, another manifester must get a result on a manifester level check that equals or exceeds the psicrystal’s power resistance.
Sight Link (Sp) If the owner is 13th level or higher, the character can remote view the psicrystal (as if manifesting the remote view power) once per day.
Channel Power (Sp) If the owner is 15th level or higher, he can manifest powers through the psicrystal to a distance of up to 1 mile. The psicrystal is treated as the power’s originator, and all ranges are calculated from its location. When channeling a power through his psicrystal, the owner manifests the power by paying its power point cost. He is still subject to attacks of opportunity and other hazards of manifesting a power, if applicable (for instance, he becomes visible when manifesting an offensive power if invisible, as does the psicrystal).
Psicrystal Personality (Ex) Each psicrystal has a distinct personality, chosen by its owner at the time of its creation from among those given on the following table. At 1st level, its owner typically gets a feel for a psicrystal’s personality only through occasional impulses, but as the owner increases in level the psicrystal’s personality becomes more pronounced. At higher levels, it is not uncommon for a psicrystal to constantly ply its owner with observations and advice, often severely slanted toward the psicrystal’s particular worldview. The owner always sees a bit of himself in his psicrystal, even if magnified and therefore distorted. (Sage: +3 bonus on Knowledge(Psionics) checks)